The completed, now modified version of the 2DPlatformer project.

Proposed modifications:

  1.  Add a new player mechanic (a dash, a gun? who knows?)
  2.  Polished levels with refined enemy variants and maybe new behaviors?
  3.  Secret Level

Actual Modifications:

  • Overhauled existing mechanics and UI to promote a more passive explorational experience
  • Meticulous, cohesive level design
  • Reworked enemy variants to make use of platforming mechanics
  • Added a fourth level
  • Added a "Notes" button that details the thoughts of the character per level (IT'S A STORY!)

Assets provided by MSU, Put together by James Wunsche.

I need to calm down on these. This was not feasible.

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Mac.zip 39 MB
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WebGL.zip 7.6 MB
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Windows.zip 30 MB
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MacFinal.zip 44 MB
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WindowsFinal.zip 35 MB